Some experiments with Puppy Linux graphic design elements

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Grey
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Some experiments with Puppy Linux graphic design elements

Post by Grey »

There hasn't been much time on the computer in the last month and a half. Now I have decided to change the "image" of Robopup.

There was not much time and it was necessary to quickly make something soft out of a metal robot. I decided to use Blender. The program has 3 built-in renderers. I decided that it was necessary to use not progressive ones, but the simplest one - Workbench. But with various "tricks".
It will be possible to use as icons of MIME file associations.

  1. The fabric of an old armchair.
  2. Fur.
  3. Chocolate clay.
    The rest is in the next post.
    Robopup_test_fabric of an old armchair.gif
    Robopup_test_fabric of an old armchair.gif (244.17 KiB) Viewed 652 times
    Robopup_test_fur.gif
    Robopup_test_fur.gif (237.92 KiB) Viewed 652 times
    Robopup_test_chocolate-clay.gif
    Robopup_test_chocolate-clay.gif (149.71 KiB) Viewed 652 times

Different devices. Different approach.

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Re: Some experiments with Puppy Linux graphic design elements

Post by Grey »

Grey wrote: Wed Feb 28, 2024 3:22 pm

The rest is in the next post.

Continuation:

  1. Pixel sprite.
  2. Wooden.
  3. Plastic.
    Robopup_test_pixel-sprite.gif
    Robopup_test_pixel-sprite.gif (266.05 KiB) Viewed 645 times
    Robopup_test_wood.gif
    Robopup_test_wood.gif (288.57 KiB) Viewed 649 times
    Robopup_test_plastic.gif
    Robopup_test_plastic.gif (238.03 KiB) Viewed 649 times

Different devices. Different approach.

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MIME icon for ZX Spectrum emulators

Post by Grey »

The puppy's mouth is designed as a floppy disk drive ;) I haven't made a floppy disk yet.

But I did make a MIME icon for ZX Spectrum emulators. Made in Inkscape (vector) and exported to PNG format.

The icon is a white 5.25 floppy disk of the GMD-130 series (double density, 2X80). These were produced before the collapse of the USSR in Kiev. I have 2 large boxes of these things.

If anyone needs it, I'll post it in SVG format. But PNG seems to be enough.
It can be used with ZX emulators to designate virtual floppy disk images in the system:

application-usp-zx-disk.png
application-usp-zx-disk.png (16.63 KiB) Viewed 617 times

Different devices. Different approach.

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Re: Some experiments with Puppy Linux graphic design elements

Post by Jasper »

@Grey

Are you aware that electronic music continues to distributed on floppy disk?

https://www.discogs.com/search/?q=floppy+disk

BTW I know that you provided Blender previously for FP95 (minus plugins) ..... are these illustrations created using your last offering?

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Re: Some experiments with Puppy Linux graphic design elements

Post by Grey »

Jasper wrote: Sat Mar 02, 2024 6:23 pm

@Grey
Are you aware that electronic music continues to distributed on floppy disk?
https://www.discogs.com/search/?q=floppy+disk
BTW I know that you provided Blender previously for FP95 (minus plugins) ..... are these illustrations created using your last offering?

Big deal, floppy disks :) Programs for ZX are still sold on magnetic tape cassettes. I myself have a lot of cassettes left from the old days (not with one game, but mostly with a bunch of games on a cassette from pirates).
For example, such a cassette cover, printed as was then commonplace on a dot-matrix printer. There's a game "3 w :o Weeks in Paradise" that I've been struggling with for a long time :x :
Added. I had already forgotten that Week is the family name and wrote it with a small letter :o Yes, there's a play on words! It may mean that three family members are simply in Paradise or that they have been there for 3 weeks :)

ZXtapeRUS.png
ZXtapeRUS.png (33.12 KiB) Viewed 504 times
ZXtapeRUS2.png
ZXtapeRUS2.png (65.59 KiB) Viewed 504 times

The problem is that retro media with new games or old hardware assembled from new components costs a disproportionate amount of money (although I have some of the devices). Maybe you have (I don't remember England or the USA?) it's cheap, but I can't afford everything I want ;)
----------|
I honestly don't really remember about Blender. And that's why. I usually have such a set of GFX soft in Linux (I haven't used Windows at all for 5 years) and it's hard to remember what and where I did right away.
21 programs (like in Twenty-One card game). All this is divided into 6 categories (with sections): Vector, Raster, 3D, Sprite-Pixel, ASCII-ANSI and Viewers-Auxiliary:

GFXsoft.gif
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Different devices. Different approach.

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Re: Some experiments with Puppy Linux graphic design elements

Post by Jasper »

@Grey

Are you telling me that your are still able to load games via C-90 cassette?

No degradation in quality over such a long period of time ........... we are talking circa 1980's?

The covers look cool :thumbup:

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Re: Some experiments with Puppy Linux graphic design elements

Post by Grey »

Jasper wrote: Sun Mar 03, 2024 10:35 am

Are you telling me that your are still able to load games via C-90 cassette?
No degradation in quality over such a long period of time ........... we are talking circa 1980's?

It's the 90s. In the countries of the former USSR, the heyday of ZX came at a time when its decline came in its homeland in Britain.

This tape recorder has already served its time: viewtopic.php?p=113004#p113004
But I recently tried load and recording programs using a Vega tape recorder. A ZX clone was used, and for the sake of interest, an emulator and a sound card on a PC. The records are alive. But of course this is selective, because no one will obviously check all the tapes anymore :)

There were also sometimes used methods like a Turbo Loader, when the program was recorded at double or triple speed. This made it possible to put not even 10, but 30 games on one cassette. Such records suffered the most :)
Vega-RM-250S. And again. If you detach the power supply from the main body, you can use it as a weapon and take several Aliens with you to the Next World when repelling an attack from Outer Space: :)

Vega-RM-250S.jpg
Vega-RM-250S.jpg (93.73 KiB) Viewed 442 times

Different devices. Different approach.

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