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Re: Vanilla Dpup 11.0.x Development Builds

Posted: Fri Dec 08, 2023 11:55 pm
by Clarity

Many members are now using TVs as their monitors.

Ubuntu/Mint has a utility to create zones for large format screen 24 inches and beyond and it runs on Wayland. it is named "softhint's split screen" and is described here.

Any chance that this utility will be available for Vanillas?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Dec 09, 2023 8:31 am
by dimkr

Are you sure this is not just a list of keyboard shortcuts?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Dec 09, 2023 9:33 am
by Clarity

Hi @dimkr
I happened to be looking for a utility that allows large format screens to be sectioned into smaller sections/zones running different distro apps within each section on the TV's screen. It was my understanding that this is a feature of Ubuntu/Mint that allows such. It appeared something that some more users are using as their main system monitor via those PC with HDMI ports. I think it could be a useful utility for your Wayland Vanillas.

I might be mistaken as to the utility and to its name. I will have to check.

Edit: Found this video that demonstrate this
Edit2: That video doesn't indicate if it is wayland compatible. I will continue to search for that readng I had which suggested wayland compatibility, as, like you, I feel that very is important


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Dec 09, 2023 11:06 am
by wiak
Clarity wrote: Sat Dec 09, 2023 9:33 am

Hi @dimkr
I happened to be looking for a utility that allows large format screens to be sectioned into smaller sections/zones running different distro apps within each section on the TV's screen. It was my understanding that this is a feature of Ubuntu/Mint that allows such.

Using keyboard shortcuts to split screen in that way is a feature of every distro that uses XFCE. Tiling window managers provide even more flexibility for doing that (including with Wayland). KL distros (XFCE and tiling) pretty much all offer the facility out of the box now. The facility is indeed very useful on wider screen monitors.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Dec 09, 2023 11:27 am
by Clarity

Thanks. I did not know.

Excellent Linux feature for any who have large monitors/TVs.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Dec 09, 2023 12:12 pm
by dimkr

labwc has some of these keyboard shortcuts, and I also publish builds with dwl instead of labwc if you want automatic tiling.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Jan 13, 2024 7:59 pm
by d-pupp

@dimkr
Following this thread with interest. Looking forward to trying it out.
Thanks for doing this. :thumbup2:


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Fri Jan 19, 2024 4:15 pm
by d-pupp

@dimkr
I have a manual frugal install of Vanilladpup 11
It is fast and picked up all my hardware. I like what I see so far
Is there a way to increase font size globally? it's kinda small for me.
What is the command to make the launches and bars reread their config files?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sun Jan 21, 2024 12:13 am
by d-pupp

@dimkr
I created a save folder and now when I boot Vanilladpup 11 in pupmode 12 I get the background and then it take 25 seconds for the launchers to load.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sun Jan 21, 2024 5:57 am
by dimkr

I still don't know why but sometimes it takes a very long time for sfwbar to start. I'll need to investigate this at some point.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Wed Jan 24, 2024 8:22 pm
by d-pupp

FYI for anyone trying Vanilladpup 11
Don't put copies of the sfwbar config file in /root!!
It seems sfwbar searches for config file and uses the first on it finds.
I put a copy of launcher.widget in /root and started editing /root/.config/sfwbar/launcher.widget and nothing I did made any difference!


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Fri Mar 15, 2024 10:17 pm
by Nokedli

Hi Guys!

I tried the vanilladpup-11.0.108-labwc-uefi.img image on a new laptop (ryzen 7 7735hs). It works quite well :thumbup: only the keyboard does not switch after startup (HU). How to set this later in "wayland"?

Regards


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat Mar 16, 2024 2:04 pm
by dimkr

@Nokedli

Try to add this to /etc/environment:

Code: Select all

XKB_DEFAULT_LAYOUT=hu,us
XKB_DEFAULT_OPTIONS=grp:alt_shift_toggle

(Hungarian and English, alt+shift to switch between the two)


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Wed May 08, 2024 7:42 pm
by d-pupp

I am playing around with Vanilliadpup 11 again.
How do I sett Firefox to open maximized under labwc?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Wed May 08, 2024 7:51 pm
by d-pupp

Second question
Is there a quick way to change sfwbar icon theme?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Thu May 09, 2024 5:49 am
by dimkr
d-pupp wrote: Wed May 08, 2024 7:42 pm

I am playing around with Vanilliadpup 11 again.
How do I sett Firefox to open maximized under labwc?

I haven't tried this myself but try to add this to ~/.config/labwc/rc.xml:

Code: Select all

      <windowRule identifier="firefox">
        <action name="Maximize" direction="value" />
      </windowRule>

or

Code: Select all

      <windowRule title="*Firefox*">
        <action name="Maximize" direction="value" />
      </windowRule>

If this doesn't work, see man labwc-config and man labwc-actions.

d-pupp wrote: Wed May 08, 2024 7:51 pm

Is there a quick way to change sfwbar icon theme?

Not really. It uses the GTK+ icon theme. You can change it from the default Adwaita to something else using gsettings set org.gnome.desktop.interface icon-theme something but Adwaita no longer follows the spec like other icon themes. If you change to another theme, you'll have missing icons or inconsistent icons (some from the chosen theme, some from fallback to Adwaita) in various applications, not just sfwbar.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Thu May 09, 2024 7:08 pm
by d-pupp

I finally got this to work.
You need the <windowRules> tag around the <windowsRule> tag

Code: Select all

windowRules>
   <windowRule identifier="firefox*">
     <action name="Maximize" direction="both" />
    </windowRule>
 </windowRules>

Re: Vanilla Dpup 11.0.x Development Builds

Posted: Fri May 10, 2024 3:06 pm
by d-pupp

I think I will leave the icons for now. It is easy enough to switch them one at a time.
Going to work on a dark theme next. css I beleive

I tried to get the workspace working. However I guess it is still busted in this version of labwc.
I got the code from his git page but no luck. Am I missing something or is it not working yet?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sat May 11, 2024 8:36 pm
by d-pupp

My bad...
labwc workspace works. Just needed a reboot.
Now I want to see if I can get sfwbar pager to work??


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sun May 12, 2024 2:53 pm
by d-pupp

Does anyone know how to give spacefm a dark background and white text?
Also does spacefm have color for file types?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Sun May 12, 2024 8:32 pm
by d-pupp

where is the best place to put a script I want to run on startup?


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 3:47 pm
by d-pupp

OK I have been playing for a few days now and I am starting to get somewhere
spacefm doesn't seem to have text color and the icons all look the same so the default layout makes it easy to click a script and have it run, which I have done. The best solution for this issue I can find it to use a detailed view and turn on file type
view menu > Panel 1 View > Style > Detailed # View details
view menu > Panel 1 View > Columns > Type # View file type
I also could not find an easy way to change the background of spacefm only. So I changed the system wide theme to dark
also easy to do just create a ~/.config/gtk-3.0/settings.ini file with this in it.

Code: Select all

[Settings]
gtk-application-prefer-dark-theme=1

Note: you will have to comment out the line in sfwbar.config that controls the color of tadkbar panel icons

Code: Select all

window#panel { -GtkWidget-direction: bottom;
  border-radius: 0;
  # color: rgba(17,  17,  17, 0.73);  ## This line
}

I still can't get my script to run at start up. I have tried ~/.config/autostart and /etc/xdg/autostart. Even put a 5 second delay but no luck.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 3:58 pm
by fredx181
d-pupp wrote: Sun May 12, 2024 8:32 pm

where is the best place to put a script I want to run on startup?

Probably in /root/Startup .


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 4:06 pm
by d-pupp

Probably in /root/Startup .

Thanks Fred. However in Vanilladpup 11 there doesn't seem to be a ~/Startup. I can't figure out why it's not running. It works when I run it. It's just a one liner to scale the video so that I can see it.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 5:13 pm
by fredx181
d-pupp wrote: Tue May 14, 2024 4:06 pm

Probably in /root/Startup .

Thanks Fred. However in Vanilladpup 11 there doesn't seem to be a ~/Startup....

Ah, didn't know, just now I tested on Vanilladpup 11, created folder ~/Startup, added a script in there and it runs ok for me after restart X.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 5:34 pm
by d-pupp

Ah, didn't know, just now I tested on Vanilladpup 11, created folder ~/Startup, added a script in there and it runs ok for me after restart X.

I just tried this and no go.
I restarted the wayland and then did a complete reboot
Would it have something to do with the script??

Code: Select all

wlr-randr --output VGA-1 --scale 1.2

Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 7:03 pm
by fredx181
d-pupp wrote: Tue May 14, 2024 5:34 pm

Ah, didn't know, just now I tested on Vanilladpup 11, created folder ~/Startup, added a script in there and it runs ok for me after restart X.

I just tried this and no go.
I restarted the wayland and then did a complete reboot

I just tested with a simple script

Code: Select all

#!/bin/bash
sleep 10
viewnior

Perhaps you better try something like that first to be sure if the startup mechanism works or not. And give the script executable permission.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Tue May 14, 2024 7:33 pm
by dimkr

As Fred says, you probably didn't give the script execution permissions.

If you want to use /etc/xdg/autostart instead, you'll need to create a .desktop file.


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Wed May 15, 2024 6:21 pm
by d-pupp

@fredx181 @dimkr
Thanks for your help.
I got it working. I noticed that all the other files in both autostart folders were .desktop files so I followed dimkr suggestion and created a .desktop file and that worked.
This version of vanilladpup 11 is a little old version 99 from last January ...


Re: Vanilla Dpup 11.0.x Development Builds

Posted: Fri May 17, 2024 8:26 pm
by d-pupp

I'm stuck...
I downloaded the latest img for Vanilla 11 for testing. However I can't mount the img with the latest Vanilla 10 to do a frugal install.
error message exfat unrecognized file system type.