Avidemux .pets and executables

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norgo
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Re: Avidemux .pets and executables

Post by norgo »

avidemux-2.6.20-qt5-i686.pet slacko 700 shared qt5 by Norgo
avidemux-2.7.3-qt5-i686.pet slacko 700 shared qt5 by Norgo
avidemux-2.7.0-qt5-x86_64.pet slacko64 700 shared qt5 by Norgo
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Re: Avidemux .pets and executables

Post by darry19662018 »

Thanks as always Norgo.
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Re: Avidemux .pets and executables

Post by lazycat »

Is there a 32 bit version for bionicpuppy? I'm trying this pets and sfs but not lucky enough to run it :?:
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Re: Avidemux .pets and executables

Post by mikewalsh »

lazycat wrote: Tue Sep 08, 2020 12:57 am Is there a 32 bit version for bionicpuppy? I'm trying this pets and sfs but not lucky enough to run it :?:
@lazycat :-

If you don't mind a somewhat older version, here's an "all-in-one" version of Avidemux 2.5.2 - self-contained with everything required to run. It was put together, some time ago, by another Puppian on the old Forum (I believe it was Patriot); I've used Fredx181's scripts to turn it into an AppImage. I'm pretty certain this is the one from my repo Darry referenced at the top of the first post.

https://drive.google.com/file/d/14pHMsu ... sp=sharing

Once you've downloaded it, right-click on it->Properties. Tick the 3 Exec boxes down the bottom->Refresh->Close.

All you then do is click on it to run; it fires up in every Puppy I've ever tried it with.....even 64-bit ones with the 32-bit_compat_libs SFS loaded. You get the option to use either a GTK interface, or a Qt4 one; make sure only one is checked, because they don't auto-cancel when changing back & forth from one to the other.

Hope that helps!


Mike. ;)

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Re: Avidemux .pets and executables

Post by lazycat »

wow thanks. I will try this.
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Re: Avidemux .pets and executables

Post by lazycat »

mikewalsh wrote: Tue Sep 08, 2020 1:25 am
lazycat wrote: Tue Sep 08, 2020 12:57 am Is there a 32 bit version for bionicpuppy? I'm trying this pets and sfs but not lucky enough to run it :?:
@lazycat :-

If you don't mind a somewhat older version, here's an "all-in-one" version of Avidemux 2.5.2 - self-contained with everything required to run. It was put together, some time ago, by another Puppian on the old Forum (I believe it was Patriot); I've used Fredx181's scripts to turn it into an AppImage. I'm pretty certain this is the one from my repo Darry referenced at the top of the first post.

https://drive.google.com/file/d/14pHMsu ... sp=sharing

Once you've downloaded it, right-click on it->Properties. Tick the 3 Exec boxes down the bottom->Refresh->Close.

All you then do is click on it to run; it fires up in every Puppy I've ever tried it with.....even 64-bit ones with the 32-bit_compat_libs SFS loaded. You get the option to use either a GTK interface, or a Qt4 one; make sure only one is checked, because they don't auto-cancel when changing back & forth from one to the other.

Hope that helps!


Mike. ;)

thank you this really works good job :thumbup2:
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Re: Avidemux .pets and executables

Post by 8Geee »

This one is for Slacko Puppy 5-series. Files included are the pet, the installed file-list, and the md5sums. Please click on the "Show all files" box to retrieve.

avidemux-2.5.5-s5

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Re: Avidemux .pets and executables

Post by mikewalsh »

@lazycat :-
thank you this really works good job :thumbup2:
Just trying to keep the "legacy" side of Puppy alive..... :D (And make it easy to use at the same time!)


Mike. ;)
Last edited by mikewalsh on Tue Sep 08, 2020 7:53 pm, edited 1 time in total.

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Re: Avidemux .pets and executables

Post by taersh »

Once you've downloaded it, right-click on it->Properties. Tick the 3 Exec boxes down the bottom->Refresh->Close.
I'm doing this only for the first (from top to bottom) box. The other two are not needed unless you want others to be able to execute the program/script etc. I don't want e.g. the world to execute my programs. ;)

If I would know how to change this by a script, I would write a script to deactivate the Group and World boxes on all programs/scripts etc. in my Puppy. But doing this manually is a too much time consuming task. So, I have to live with that on the programs already installed.
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Re: Avidemux .pets and executables

Post by mikewalsh »

@ Rainer:-

Given that most Puppies are "one-man bands", as it were, I doubt the Group & World boxes will hurt.....though I see where you're coming from.


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Re: Avidemux .pets and executables

Post by williams2 »

A 1 line script to recursively set the permissions of all files to not writable and to not executable by group and world:

Code: Select all

#!/bin/sh
find "$@" -type f -exec chmod go-wx {} \;
Ignores symlinks.
To not ignore symlinks, use find -L

For example, if you name the script chmodr:

This would change the files in the current working dir:
chmodr

This would change the files in /bin/ and all subdirectories:
chmodr /bin/

This would change the files in /bin/ and /sbin/:
chmodr /bin/ /sbin/

This would change the files in the working dir and /bin/ and /sbin/:
chmodr ./ /bin/ /sbin/

Doing this mostly prevents spot from executing those files.

Changing the permissions of files in a frugal install will copy each entire file that is in an sfs into the savefile.

Probably something you should not do, unless you are very sure of what you are doing.
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Re: Avidemux .pets and executables

Post by taersh »

@williams2

Thanks. This works great.

No, I don't use any save file or save folder. Running my Puppies completely in PUPMODE=5 (pfix=ram) only.
I can change most of its system settings from data within a plain text file which is read out at boot and I'm able to choose for each program separately if it should store its settings persistent or not.
This is the benefits of a N.E.M.E.S.I.S. Puppy only.

I will use this script on the extracted base .sfs and rebuild it after it's all done.

Again, thanks! :thumbup:

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Re: Avidemux .pets and executables

Post by williams2 »

You can recursively set the permissions of files and dirs like this:

Code: Select all

chmod -R go-wx /path/to/*
The script, the way it is written, will only change permissions of files, not dirs.
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