Create Portable AppImage

Moderator: Forum moderators

Post Reply
User avatar
fredx181
Posts: 3084
Joined: Tue Dec 03, 2019 1:49 pm
Location: holland
Has thanked: 375 times
Been thanked: 1314 times
Contact:

Create Portable AppImage

Post by fredx181 »

Hi All,
EDIT 2020-12-24 new attachments and info at second post of this thread.

The following was originally posted by @mikeslr (thanks Mike :thumbup2: ):

I didn't see a thread about fredx181's Create Portable AppImage (or selfextracting script), http://murga-linux.com/puppy/viewtopic. ... 14#1011814. @ rockedge: don't hesitate to move if there is one. Or email me and I'll do it.

Per that post:
"Options:
- 'PortableAppsLinux Mode' or 'Chroot mode' choice
The 'Chroot Mode' gives a better chance that the app will run (specially with complex apps)
But for simple apps, I'd recommend 'PortableAppsLinux Mode' (runs faster)
(see more info below)
- Create appimage from selected directory "AppDir", or
- Create appimage from selected .sfs or .squashfs (Chroot Mode only)
- Create selfextracting script instead of appimage (using makeself https://makeself.io/)"

I haven't used the Chroot mode. But the portable mode works well. I find it particularly useful when remastering if I want to strip out applications from the puppy_version_number.sfs and perhaps place them in an adrv/ydrv or SFS or even in a portable-appimage. There are a number of tools to facilitate this:
jpeps' gnewpet, http://murga-linux.com/puppy/viewtopic. ... 673#598673 will create a pet consisting of all necessary files of builtin or installed application;
Among others, taersh's PaDS, http://murga-linux.com/puppy/viewtopic. ... 922#998922 will combine pets and SFSes, debs and other packages into either a pet or an SFS, including Suites or adrvs/ydrvs;
and
shinobar's remasterX, http://murga-linux.com/puppy/viewtopic. ... 345#780345.
And, of course, there are other, similar applications.
However, what all these have in common is that they are part of your operating system when you remaster and become 'builtins' in your remaster. A portable-appimage created using fredx181's tool mounts thru /tmp; and applications linked thru the /tmp folder are not included in remasters.

Take a look at the screenshot at http://murga-linux.com/puppy/viewtopic. ... 14#1011814 and note where it has you "Select the directory to use as 'Appdir-root':" AFAIK, any source can serve as that directory. For example, UExtract a pet and use the folder within the extracted folder; or mount an SFS and copy its contents into a folder. "Patched" snaps and flatpaks --decompressed and patched to include libraries absent from Puppies-- can also be 'repackaged'.

Edit: I had included nicOS-Utility-Suite, viewtopic.php?p=1533#p1533 provides many tools including a couple different ones for remastering; but although an AppImage was created, it did not run the remaster module. Didn't try the others.

Last edited by mikeslr on Tue Aug 25, 2020 1:29 pm, edited 1 time in total.
User avatar
fredx181
Posts: 3084
Joined: Tue Dec 03, 2019 1:49 pm
Location: holland
Has thanked: 375 times
Been thanked: 1314 times
Contact:

Re: Create Portable AppImage by fredx181

Post by fredx181 »

Thanks Mike, I already had in mind opening a thread for this, here, but you saved me some work.

Attachments: create-portable32-v2.1.tar.gz and create-portable64-v2.1.tar.gz (just in case the old forum goes down again):
------------------------------------------------------------------------------------
EDIT 2020-12-23: Bug found when using .sfs or .squashfs as base for creating appimage, see info (and .deb packages):
viewtopic.php?p=13148#p13148
New attachments, v2.2 with fix included.
------------------------------------------------------------------------------------

Fred

Attachments
create-portable64-v2.2.tar.gz
64-bit, extract and run create-portable64 (appimage)
(245.72 KiB) Downloaded 334 times
create-portable32-v2.2.tar.gz
32-bit, extract and run create-portable32 (appimage)
(279.56 KiB) Downloaded 165 times
User avatar
mikewalsh
Moderator
Posts: 6163
Joined: Tue Dec 03, 2019 1:40 pm
Location: King's Lynn, UK
Has thanked: 795 times
Been thanked: 1983 times

Re: Create Portable AppImage by fredx181

Post by mikewalsh »

mikeslr wrote: Sun Aug 23, 2020 3:57 pm- Create self-extracting script instead of appimage (using makeself https://makeself.io/)"
Cheers for that link, Michael. I'd long suspected Nvidia's Linux driver .run files were a form of self-extracting script, and this has just confirmed it:-

"Examples of publicly available archives made using makeself are :

Game patches and installers for Id Software games like Quake 3 for Linux or Return To Castle Wolfenstein ;
All game patches released by Loki Software for the Linux version of popular games ;
The nVidia drivers for Linux
The installer for the Linux version of Google Earth
The VirtualBox installers for Linux
The Makeself distribution itself ;-)
and countless others…"

(Emphasis supplied).

So now ya know..!

I've had Fred's create-portable32 & create-portable64 scripts set up in their own, dedicated "work" directory for quite some time. They are immensely useful, and are how I created the portable BackSeatDriver packages.....because, as a 'by-product', they just happen to create a RoxApp, too.


T'other Mike. ;)
User avatar
fredx181
Posts: 3084
Joined: Tue Dec 03, 2019 1:49 pm
Location: holland
Has thanked: 375 times
Been thanked: 1314 times
Contact:

Re: Create Portable AppImage by fredx181

Post by fredx181 »

Bug fix, new attachments, create-portable appimages v2.2 here: viewtopic.php?p=3328#p3328
More info here: viewtopic.php?p=13148#p13148

Fred

User avatar
bigpup
Moderator
Posts: 6998
Joined: Tue Jul 14, 2020 11:19 pm
Location: Earth, South Eastern U.S.
Has thanked: 913 times
Been thanked: 1528 times

Re: Create Portable AppImage by fredx181

Post by bigpup »

fredx181,

You really need to be the one to start this topic.
That gives you control of the first post.
Now, if you come up with something new, it is going to be down in the posts, because you can not edit the first post! :thumbdown:

The things you do not tell us, are usually the clue to fixing the problem.
When I was a kid, I wanted to be older.
This is not what I expected :o

User avatar
rockedge
Site Admin
Posts: 6551
Joined: Mon Dec 02, 2019 1:38 am
Location: Connecticut,U.S.A.
Has thanked: 2754 times
Been thanked: 2627 times
Contact:

Re: Create Portable AppImage by fredx181

Post by rockedge »

@fredx181
You are now the author of the first post.
viewtopic.php?p=3250#p3250

User avatar
fredx181
Posts: 3084
Joined: Tue Dec 03, 2019 1:49 pm
Location: holland
Has thanked: 375 times
Been thanked: 1314 times
Contact:

Re: Create Portable AppImage

Post by fredx181 »

Thanks @bigpup and @rockedge
Edited first post a little.

Fred

HerrBert
Posts: 357
Joined: Mon Jul 13, 2020 6:14 pm
Location: Germany, NRW
Has thanked: 18 times
Been thanked: 126 times

Re: Create Portable AppImage

Post by HerrBert »

Is it just me having trouble with create-portable64-v2.2?
(downloaded 59 times when posting this reply...)

En detail:
I've tried to create a portable appimage of min (browser).
In a temporary working directory i created min-portable subdirectory.
I extracted min-1.21.0-1.x86_64.rpm to /mnt/sda3/temp/min-portable.
I than ran create-portable64, selected /mnt/sda3/temp/min-portable, entered runapp as command.
I created script runapp to launch min with options,
I edited runapp.desktop to match min.desktop.
I tested the AppDir as suggested and all worked as expected.

But creating appimage fails...
I can see a squashfs in /mnt/sda3/temp while it is created (don't recall the exact name), but then it just dissapears.
No errors logged anywhere (logging of X errors enabled)
The only message i can see is in yad dialog*:

quickshot-210830-201819.jpg
quickshot-210830-201819.jpg (53.5 KiB) Viewed 2800 times

*Ist ein Verzeichnis == Is a directory

EDIT:
Seems like i missed the importance of the optional custom name and that there is -portable appended if no custom name is given.
Renamed my AppDir to min and all is well.

Post Reply

Return to “AppImages, Snaps and Flatpaks”